constructs

Kamui: Aeternion

/BPE-72

Orbs

Skill icon
Red Orb
Solar Rend
Level
18

Searing Leap: Wielding Discharge Form Greatsword + Tap Red Orb

Swings the greatsword forward and leaps into the air, pinging Red Orbs to deal Fire DMG while gaining Flare Points, Output, and Thermo Points. Becomes Invincible when casting. When hitting enemies, applies Sunburn Mark that explodes after a certain period.
- Deals 330%/710%/1450% Fire DMG and gains 10/20/30 Flare Points and Output, plus 20/40/60 Thermo Points based on the number of orbs pinged.
- While Electric Storm Flash is active, deals 365%/780%/1520% Plasma Beam DMG instead of Fire DMG.

Blazing Rise: Wielding Discharge Form Greatsword + Searing Leap + Tap Red Orb

Swings the greatsword three times, pinging Red Orbs to deal Fire DMG while gaining Flare Points, Output, and Thermo Points. Gains Super Armor when casting.
- Deals 350%/700%/1400% Fire DMG and gains 10/20/30 Flare Points and Output, plus 20/40/60 Thermo Points based on the number of orbs pinged.
- While Electric Storm Flash is active, deals 360%/720%/1440% Plasma Beam DMG instead of Fire DMG.

Corona Slash: Wielding Discharge Form Greatsword + Blazing Rise + Tap Red Orb

Thrusts forward, then quickly slashes upward, pinging Red Orbs to deal Fire DMG while gaining Flare Points, Output, and Thermo Points. Gains Super Armor when casting.
- Deals 325%/650%/1300% Fire DMG and gains 10/20/30 Flare Points and Output and 20/40/60 Thermo Points based on the number of orbs pinged.
- While Electric Storm Flash is active, deals 350%/690%/1390% Plasma Beam DMG instead of Fire DMG.
Skill icon
Yellow Orb
Energy Drive
Level
18

Flare Burst: Wielding Charge Form Greatsword + Tap Yellow Orb

Steps back, then drives the greatsword forward, switching it from Charge Form to Discharge Form. Can dodge attacks while stepping back. Gains Super Armor when casting. All Blue Orbs convert to Red Orbs.
- Deals 600% Fire DMG.
- If 60 Output is available, consumes all Output to cast Fusion Slash, dealing 3000% Fire DMG.
- After casting Fusion Slash, gains Sunfire for 10s. While Sunfire is active, Aeternion gains Super Armor and his Fire DMG and Plasma Beam DMG increase by 40%.

Solar Poise: Wielding Charge Form Greatsword + No Less Than 3 Blue Orbs + Press and Hold Yellow Orb

After briefly charging up, swings the greatsword forward in a full-power spiral attack. The greatsword switches from Charge Form to Discharge Form, converting all Blue Orbs to Red Orbs and automatically pinging them. Can ping up to 3 sets consecutively. Gains Super Armor and 70% DMG Reduction when casting.
- Each ping grants 30 Output, up to 90 Output. Also gains an additional 90 Signature Energy.
- Deals 1800%/3150%/4750% Fire DMG based on the Output owned after pinging ends (30/60/90).
- When the team reaches the Max Electric Charge, press and hold Yellow Orb to activate Electric Storm Flash, dealing a total of 1440%/2520%/3800% Plasma Beam DMG instead of Fire DMG.

Firelit Thunder: Wielding Discharge Form Greatsword + At Least 30 Thermo Points + Tap Yellow Orb

Swings the Discharge Form greatsword upward, consuming Thermo Points to deal Plasma Beam DMG while gaining Electric Charge. Gains Super Armor when casting.
- With each upward swing, consumes 30 Thermo Points and deals 600% Plasma Beam DMG while gaining 200 Electric Charge.

Scorching Strike: Wielding Discharge Form Greatsword + Press and Hold Yellow Orb

Dashes forward with a thrust, then follows with a slash. The greatsword switches from Discharge Form to Charge Form, converting all Red Orbs to Blue Orbs. Gains Super Armor when casting.
- Deals a total of 600% Fire DMG.
- When the team reaches the Max Electric Charge, press and hold Yellow Orb to activate Electric Storm Flash, dealing a total of 800% Plasma Beam DMG instead of Fire DMG.
Skill icon
Blue Orb
Heartfall
Level
18

Solar Overflow: Wielding Charge Form Greatsword + Tap Blue Orb

Slashes upward, pinging Blue Orbs to deal Fire DMG while gaining Output. Gains Super Armor when casting.
- Deals 200%/400%/600% Fire DMG and gains 10/20/30 Output based on the number of orbs pinged.

Solar Cinders: Wielding Charge Form Greatsword + Solar Overflow + Tap Blue Orb

Swings the greatsword forward consecutively, pinging Blue Orbs to deal Fire DMG while gaining Output. Gains Super Armor when casting.
- Deals 250%/500%/700% Fire DMG and gains 10/20/30 Output based on the number of orbs pinged.

Active Skills

Skill icon
Basic Attack
Retemper
Level
18

Converged Charge: Wielding Charge Form Greatsword + Tap Basic Attack

When the weapon is in Charge Form, Basic Attacks deal a total of 700% Fire DMG.

Spreading Discharge: Wielding Discharge Form Greatsword + Tap Basic Attack

When the weapon is in Discharge Form, Basic Attacks deal a total of 900% Fire DMG.
- While Electric Storm Flash is active, deals 1000% Plasma Beam DMG instead of Fire DMG.

Ignited Radiance: Wielding Discharge Form Greatsword + At Least 90 Flare Points + Press and Hold Basic Attack

Performs a powerful downward slash, then leaps into the air and slams down with full force. Consumes all Flare Points to deal 14248% Fire DMG. When casting, gains Super Armor, Invincible, and 60 Signature Energy.
- Each Flare Point increases Ignited Radiance Base DMG by 0.25%, up to 45%.
- When Electric Storm Flash is active, or when Electric Storm Flash is not active but the character has Voltaic marks, consumes 1 mark and deals 13964% Plasma Beam DMG instead of Fire DMG.
Skill icon
Signature
Molten Heart
Level
18

Molten Heart: 200 Signature Energy + Tap Signature

Aeternion unleashes hidden energy from the Golden Sun's core, then channels it into his greatsword to deliver a devastating strike, dealing Fire DMG. Triggers Time Lag Calculation when casting. If Field Ultralimit is active when casting, refreshes its duration.
- Deals 17060% Fire DMG and weakens enemies, then deploys a field that deals 50% Fire DMG per second for 12s. Duration resets every time it is triggered.
- When Electric Storm Flash is active, or when Electric Storm Flash is not active but the character has Voltaic marks, consumes 1 mark and deals 16720% Plasma Beam DMG instead of Fire DMG, weakening enemies. Then deploys Thunderblast Field that triggers lightning strikes, dealing 50% Plasma Beam DMG every second for 12s. Duration resets every time it is triggered.
- When the field deals damage, applies a Scorching Invasion effect that reduces Fire Resistance by 25% for 8s. If the team has the Plasma Beam effect, applies a Coiled Tempest effect that reduces Plasma Beam Resistance by 25% for 8s instead.
- After casting the Signature, if the weapon is in Discharge Form, switches it to Charge Form.
Skill icon
QTE
Blazing Surge
Level
18

QTE— Tap QTE

Deals damage and weakens enemies.
- Initially deals 600% Fire DMG and applies a Scorching Invasion effect that reduces Fire Resistance by 25% for 8s. Then deals 50% Fire DMG per second for the next 8s.
- When the team has the Plasma Beam effect, initially deals 600% Plasma Beam DMG and applies a Coiled Tempest effect that reduces Plasma Beam Resistance by 25% for 8s. Then deals 50% Plasma Beam DMG every second for the next 8s.
- Blazing Surge's DMG over time carries the corresponding resistance reduction effects for 2s.
- If Blazing Surge is cast when the active character is in Electric Storm Flash state, extends the duration of the state by 2s (can only trigger once per Electric Storm Flash).
Skill icon
Class
Breaker
Level
18

Attacks reduce targets' Extra DMG Reduction by 20% for 5s.
- When any team member triggers Matrix, gains Hypermatrix Deduction for 4s. During Hypermatrix Deduction, this effect is enhanced to 30% when caused by Breaker Omniframes.
Skill icon
Ultima
Ultima Awaken
Level
1

Gains 3 Signal Orbs when entering battle.

Gains 3 Signal Orbs when entering battle.

Passive Skills

Skill icon
Core Passive
Golden Sun
Level
18

Output Discharge

Aeternion enters the battlefield wielding a Charge Form greatsword. When the weapon is in Charge Form, Aeternion can only use Blue or Yellow Orbs, and basic attacks can only generate Blue Orbs. When the weapon switches to Discharge Form, he can only use Red or Yellow Orbs, and basic attacks can only generate Red Orbs. When the weapon is in Charge Form, Output is capped at 60. When the weapon switches to Discharge Form, the Output cap increases to 90.

Incandescence

When Aeternion is switched in, triggers Matrix if it is not on cooldown.

Thunder Haze

When Aeternion deals DMG using the Discharge Form greatsword, enemies will be weakened.
- Applies a Scorching Invasion effect to enemies, reducing their Fire Resistance by 25% for 2s.
- When dealing DMG, if the team has the Plasma Beam effect, applies a Coiled Tempest effect to enemies, reducing their Plasma Beam Resistance by 25% for 2s.

Crown Arc: Wielding Discharge Form Greatsword + Press and Hold Dodge

Swings the greatsword upward with full force and jumps up, dealing 1800% Fire DMG. When Aeternion is airborne, performs a powerful downward slash and a thrusting sweep in front, dealing 1708% Fire DMG. Gains Super Armor and Invincible when casting.
- When Electric Storm Flash is active, or when Electric Storm Flash is not active but the character has Voltaic marks, consumes 1 mark, dealing 1764%/1676% Plasma Beam DMG instead of Fire DMG.
- When casting with at least 90 Output, clears Output. Every 1 Output converts to 1 Flare Point, and the DMG of Crown Arc is increased to 5 times its original value. Also gains 60 Signature Energy, refreshes Matrix cooldown, and triggers 1 active Matrix.

Solar Flux

When team members exit Electric Storm Flash state, Aeternion gains 3 Voltaic marks. When Aeternion is not in Electric Storm Flash state, 1 Voltaic mark can be consumed to make Crown Arc, Ignited Radiance, and Molten Heart deal Plasma Beam DMG instead of Fire DMG.

Radiant Expulsion: Tap Dodge

Push the joystick and tap Dodge to charge forward with shield raised, dealing 200% Fire DMG to enemies. When Aeternion wields the greatsword in Charge Form, tap Dodge without pushing the joystick. If attacked by enemies during this time, becomes immune to the damage and immediately counters with a shield rush, dealing 400% Fire DMG to enemies.

Energized Barrier

After casting Solar Poise and Fusion Slash, Aeternion gains a shield equal to 40% of max HP.

Effect: Plasma Beam

Effect Charging: Electric Charge is capped at 1000.
- Effect Activated: Character with the Plasma Beam Effect enters the Electric Storm Flash status, launching lightning bolt strikes at nearby enemies every 2s and dealing 800% Plasma Beam DMG (without triggering Tank and Breaker Class Skills) for 12s.
Skill icon
Leader
Solar Wind
Level
1

Increases Fire DMG and Plasma Beam DMG of all members by 10%. Increases DMG of all Breaker Omniframes in the team by 5%.
Skill icon
Rank SS
Solar Pulse
Level
2

Lv.1: Unlocked at S5 Rank

Casting Molten Heart or Crown Arc that consumes Output will activate all available QTEs.

Lv.2: Unlocked at SS Rank

Automatically uses a QTE when exiting the battlefield.
- When Aeternion is on the battlefield, continuously activates all available QTEs while Hypermatrix Deduction gained from triggering active Matrix is active.
- Output and Flare Points gained from Red Orbs increase by 50%.
- After casting Fusion Slash, Aeternion's next Ignited Radiance grants 60 additional Signature Energy.
- Solar Poise Base DMG increases by 200%.
Skill icon
Rank SSS
Dawn's Clarity
Level
2

Lv.1: Unlocked at SS3 Rank

Scorching Invasion and Coiled Tempest effects increase by 10%.
- When Aeternion is in the team, all team members extend the duration of Hypermatrix Deduction by 1s when triggering QTE while it is active.
- Red Orb and Blue Orb Base DMG increases by 60%. Ignited Radiance Base DMG increases by 30%.
- After casting Fusion Slash, gains 3 Signal Orbs. This can trigger at most once each time Aeternion enters the battlefield.

Lv.2: Unlocked at SSS Rank

Scorching Invasion and Coiled Tempest effects increase by 10%.
- When Aeternion is in the team, all team members' QTEs can store up to 2 charges.
- All characters' switch cooldown decreases by 3s. Does not stack with similar effects.
- Base DMG of both Signature - Molten Heart and the deployed field increases by 50%.
Skill icon
Rank SSS+
Daybreak Nimbus
Level
3

Lv.1: Unlocked at SSS3 Rank

Extra DMG Bonus of Crown Arc and Ignited Radiance increases by 40%.

Lv.2: Unlocked at SSS6 Rank

Extra DMG Bonus of Red/Blue Orb Skills increases by 200%.

Lv.3: Unlocked at SSS+ Rank

Extra DMG Bonus of Signature - Molten Heart increases by 30%. Extra DMG Bonus of the deployed field increases by 30%.