constructs

Helentine: Lacrimosa

/TBA-04
Lacrimosa

Introduction

The elder daughter of the Spelmin family from the TEC, she currently serves in the Military Strategic Diplomacy Division. Her frame, modified and maintained by the Science Council, is designed for intelligence-gathering missions across a variety of complex environments.

Specialties

Amplification - Grants the power of healing and making allies deal more damage.
Glaciation - Skills can trigger the Glaciation Effect.

Elements

lightning (100%)
Effect
Glaciation Glaciation - The cryogenic technology added after multiple iterations of battle modules allows frames to create a small low-temperature area during battle. Further attacks can be unlocked when the parameters in the area reach the preset values over time.
Rank
Base Rank
S-Rank
Class
Amplifier
Weapon
Folding Buzzsaw
Signature
Hear the Bell
Faction
Unknown
Gift
Vintage Notebook

Celica's Class

Celica Teaching

Sliding Signifier

In Tethered Saw Stance, Helentine can only use Yellow and Blue Orbs. Her Basic Attacks will only grant Yellow and Blue Orbs. While in Gossamer Stance, Helentine can only use Red Orbss. Her Basic Attacks will only grant Red Orbs. She gains Super Armor during the period. When entering Gossamer Stance, all orbs are converted into Red Orbs. When entering Tethered Saw Stance, the remaining orbs are converted back into Yellow and Blue Orbs. The rightmost slot in the Signal Orb bar is fixed as an Aberrant Orb, which can only be used after pinging orbs. The Aberrant Orb will not be consumed by tapping Dodge, and it can be used while dodging.

Scrutiny: Withering Spiral + Tap/Press and Hold Aberrant Orb

Transforms the weapon into a flywheel and whips it upward, pulling in and launching enemies into the air while dealing Lightning DMG. Gains DMG Reduction and restores HP. Can switch from Tethered Saw Stance to Gossamer Stance. Deals Lightning DMG based on the previous number of orbs pinged. If the previous orb ping was a 3-ping, the first three orbs are converted into Blue or Yellow Orbs of the same color and stored. If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. If carrying the Glaciation effect and reached 10 Arctic Ice Layers, press and hold Aberrant Orb to generate Ice Spikes, dealing Glaciation DMG instead.

Manifest: Blight Excision + Press and Hold Aberrant Orb

Transforms the weapon into a flywheel and unleashes two horizontal slashes, dealing Lightning DMG. Gains DMG Reduction and restores HP. Can switch from Tethered Saw Stance to Gossamer Stance. Deals Lightning DMG based on the previous number of orbs pinged. If the previous orb ping was a 3-ping, the first three orbs are converted into Blue or Yellow Orbs of the same color and stored. If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. If carrying the Glaciation effect and reached 10 Arctic Ice Layers, press and hold Aberrant Orb to generate Ice Spikes, dealing Glaciation DMG instead.

Deflection: Override + Tap Aberrant Orb

Transforms the weapon into a chainsaw and fires a silk thread forward, dealing Lightning DMG. Gains Super Armor, 70% DMG Reduction, and healing equal to 10% of ATK. Can switch from Gossamer Stance to Tethered Saw Stance. Deals Lightning DMG based on the previous number of orbs pinged. If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. If carrying the Glaciation effect, deals Glaciation DMG instead.

Cathexis: Suppression + Tap Aberrant Orb

Transforms the weapon into a chainsaw, fires a silk thread from mid-air to the ground, then zips toward it to unleash a series of attacks, pulling in enemies and dealing Lightning DMG. Gains Super Armor and DMG Reduction and restores HP. Can switch from Gossamer Stance to Tethered Saw Stance. Deals Lightning DMG based on the previous number of orbs pinged. If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. If carrying the Glaciation effect, deals Glaciation DMG instead.

Regression: Return + Tap Aberrant Orb

Transforms the weapon into a chainsaw, charges forward while wielding it, then performs a thrust attack, dealing Lightning DMG. Gains Super Armor and DMG Reduction and restores HP. Can switch from Gossamer Stance to Tethered Saw Stance. Deals Lightning DMG based on the previous number of orbs pinged. If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. If carrying the Glaciation effect, deals Glaciation DMG instead.

Directed Activation: Tethered Saw Stance + Press and Hold Dodge

Helentine: Lacrimosa cannot trigger Matrix by successfully dodging. However, while in Tethered Saw Stance, holding Dodge actively triggers Matrix. If the target is far away, she fires a silk thread into the air and swings toward the target. If the target is nearby, she attaches to the target before retreating backward, triggering Time Lag Calculation during this period. For 10s after casting, Base DMG of Aberrant Orb increases by 50%. Duration resets every time it is triggered.

Drive Reflex

Allies healed by Helentine gain the Lightning Surge effect, increasing Lightning DMG by 20% for 8s. Duration resets every time it is triggered. If carrying the Glaciation effect, allies healed by Helentine gain the Frost Crystal effect instead, increasing Ice DMG by 20% for 8s. Duration resets every time it is triggered.

Effect: Glaciation

Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation. At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.