Bingo.
It's a quick reaction passageway. The CPF can't be that far away.
The alert squad is the quick reaction force in the fortress. They often also serve as the last line of defense for important figures.
Now that we're at the alert passageway, we should be close to the owner's room.
The owner would probably want the CPF—the thing most crucial to survival—as close to them as possible.
Let's move, then.
We've gotten this far after all.
We've deactivated over thirty traps on our way... but none of them are deadly.
Either this "King" is going easy on us... or these traps are all he has.
The "King" isn't the only thing trying to stop us.
True, that... let's get this over with.