Karenina, watch your HP. Are you sure you are okay?
Hah? What's the problem?
Karenina was being shot by the arrows from a triggered trap. Kamui looked very concerned.
But you are stepping on a trap, no, many traps... Watch out!
Karenina ignored Kamui, who was trying to stop her, and continued walking forward. She triggered another trap just when Kamui stopped talking.
The ground quickly opened and Karenina was engulfed in flames, her HP kept dropping.
She then took out the recovery potions collected previously and sprayed them on herself.
This ultimate playstyle was so broken that it almost destroyed the game experience. It was invented by Camu, and soon adopted by Vera and Karenina.
I see... I never knew we could play this type of game like this.
Wait, this isn't the right way to play this game. It probably was Camu's idea!
But I must say it again. This is the wrong way to play!
But I never invented this method. I knew I was clumsy at certain games, but the fun of games comes from challenging the traps with skill.
To clear the traps with my wisdom and skill, of course!
Do you mean detecting the traps, or avoiding them?
Yeah, sort of.
That sounds good, but based on your usual performance, I doubt if you really can do it.
Hey, what are you doing? Come over here!
While Kamui was still talking about his view on games, Karenina had already passed the corridor thanks to the recovery potions. She looked back and was shocked.
Hmph, I'll be there in a sec. Here I come!
The next second, Kamui triggered a trap that closed all the nearby exits.
Huh? What's going on!?
He triggered the trap within an instant...
I see. No wonder Camu invented that playstyle.
Because Kamui could never detect, or avoid any traps.