Is it really that easy? We simply arrived at the Demon General's Castle by destroying the Demons along the way.
There weren't any split paths. Some looked like open roads, but there were invisible barriers.
It's easier this way. When Kamui was playing games, I often wanted to stop him from doing all those repetitive side quests.
Like the errand quests you talked about?
Some were even refreshed on a daily basis. I mean, they were all single player games, so what was the point of these boring tasks? What were those designers thinking?
They just wanted to keep the players occupied, I guess.
Talking like real game designers, the trio completely ignored the traps in the castle and continued walking forward.
Not like they could easily find where the traps were.
They didn't even care if the traps were triggered or not.
According to Camu, this was called "HP management", which was often used by Kamui when he played games.
In RPGs, traps usually do not kill the player instantly. So as long as we keep using recovery potions, we can step on as many traps as we like.
The key to this method is recovery potions, which they just got a lot by killing monsters.
I watched their HP bars turning from green to red, then green again.
—What a boring way to play.
I see a hall in front. There shouldn't be any more traps, right?
Karenina stormed through the trap area, followed by Camu and Vera.
Hurry up, Gray Raven. This is obviously a plot that is only triggered when all the team members have arrived.
Hmph, now the first Demon General won't escape our hands.
Role playing? Talk to me about role playing after those traps can one-hit kill us.
I quickly passed the corridor full of (triggered) traps. There was a loud noise behind me.
The corridor and all the other passages were closed, locking us inside this hall—
Hiiisss...!
And more enemies who come out of nowhere.
Alright, let's go then!