Three drumbeats.
The midnight drums are beatin'! We're closing up!
...
The ground's shaking?
...The ship has left the port.
The crowd is gone.
Apart from those already headed for the boarding gate, every merchant in the market seems to be going in the same direction.
...The ship is some distance away from the port now. Even without considering the waterproof function of Constructs, it's not the kind of distance a human can hold their breath for.
I'm serious.
Yes, I would also advise against it.
So what do we do now, Commandant?
If this is really a night market, then by the looks of it, it's a well-organized one built on strict rules.
Which means it should have fixed open and close times and the ship should follow a fixed schedule.
Yes.
We need to find a place to hide on the ship.
Maybe we can catch up to the merchants aboard the ship, right Commandant?
This looks like a warehouse. A central warehouse.
Are all the merchants' wares stored here?
This doesn't seem like the Night Market on the database.
...Who is it that kidnapped the commandant, and for what?
The kidnapper has not shown up or made another move.
Regardless, I won't let Commandant out of my sight again.
(Nods)
I'm sorry, Commandant.
Based on our last encounter, I've made a brief scan of the "guards" on the boat.
Blubber and Ballwheel, mechanical puppet performers of the Acrobatics Series made by the General Toys Company after it was acquired during the Golden Age.
Not only are they not infected, but they are also surprisingly well maintained.
...I haven't detected any sign of infection on all humans and mechanoids on the boat, but the responses from their bio-signals are all pretty weak. I'm concerned for their health...
I feel like this boat is hiding many secrets.
If only we have more data to analyze...
Maybe we can get some useful information from these mechanical puppets.