Attacks have a 20% chance to inflict Breach, dealing 2% Physical DMG per second for 3s. The chance is doubled if the enemy's DEF has been reduced. Can be stacked up to 10 times. Duration resets every time it is triggered. Physical DMG increases by 10% when attacking a Breached enemy.
Polymerization Collapse
Inflicts Smash effect upon dealing Physical DMG. Smash: reduces the target's Physical Resistance by 8% for 8s. Repeated triggering refreshes the duration.
Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).