When picking up an Energy Ball, increases Extra DMG Bonus by 3% for 5s. Can be stacked up to 5 times. For every 5 Energy Balls picked up, gains an additional random Signal Orb and 10 Energy. 10s cooldown.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
Shock Saturation
Gains 2s of Invincible time when attacked, CD for 15s.