Dealing a Critical Hit from behind inflicts Breach, dealing 50% Physical DMG per second for 3s. Duration resets every time it is triggered. Physical DMG increases by 20% when attacking a Breached enemy.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.