Each Ping increases Physical DMG by 2% for 5s, stacking up to a max of 10 times and repeated trigger refreshes duration. One Sword Orb can be additionally obtained when entering Sword State. 10s cooldown.
Shock Saturation
Gains 2s of Invincible time when attacked, CD for 15s.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.