When picking up an Energy Ball, increases Extra DMG Bonus by 3% for 5s. Can be stacked up to 5 times. For every 5 Energy Balls picked up, gains an additional random Signal Orb and 10 Energy. 10s cooldown.
Shock Echo
When taking damage, releases a shockwave that deals damage equal to 50% of own ATK, pushing enemies away and reducing enemies' Movement Speed by 35% for 5s, CD for 8s.
Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.