Each Ping increases Physical DMG by 2% for 5s, stacking up to a max of 10 times and repeated trigger refreshes duration. One Sword Orb can be additionally obtained when entering Sword State. 10s cooldown.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
Shock Saturation
Gains 2s of Invincible time when attacked, CD for 15s.