Basic Attacks have a 10% chance to inflict Frail, reducing the target's ATK by 10% for 5s. Duration resets every time it is triggered. Attacking a Frail enemy has a 10% chance to restore 1 Signal Orb. 6s cooldown.
Shock Saturation
Gains 2s of Invincible time when attacked, CD for 15s.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).