When picking up an Energy Ball, increases Extra DMG Bonus by 3% for 5s. Can be stacked up to 5 times. For every 5 Energy Balls picked up, gains an additional random Signal Orb and 10 Energy. 10s cooldown.
Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.
Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.