Each Ping increases Physical DMG by 2% for 5s, stacking up to a max of 10 times and repeated trigger refreshes duration. One Sword Orb can be additionally obtained when entering Sword State. 10s cooldown.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
Shock Saturation
Gains 2s of Invincible time when attacked, CD for 15s.
Matrix Lightning
Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix.