Extra DMG Bonus increases by 5%. Pinging orbs will accumulate energy based on the number of orbs pinged. Consumes 50 energy to summon Sirius for 45s. 60s cooldown.
Shock Saturation
Gains 2s of Invincible time when attacked, CD for 15s.
Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).